Feeling Out Of Things To Say

Lately my pace on this blog has slowed. I don’t know what (if any) regular readers I have who’ve noticed this, but I figured I’d at least mention it. I’ve done five days a week for a little over a year and dropped to four, then three, than now once or twice a week. Part of this is that work and class picked up and it was hard enough to juggle both while still writing weekly, but part of it is also that I feel like I don’t have a lot to say.

via twolittlefruits on Etsy

via twolittlefruits on Etsy

I’ve mentioned this before, but I don’t really like talking unless I feel like there’s something valuable for me to say, something someone else might hear or read and either think about or disagree with me or be inspired by or understand something better or whatever. I’m similar in person– I generally don’t talk unless I have something to say. Most of my posts (though not all!) have been essentially semi-academic-style essays about various topics, just more opinion-leaning than cited, credible sources. It makes me feel like I’m contributing rather than just talking.

Lately, I’ve been busy with class and haven’t been playing a lot of games– or I haven’t had a lot of Big Ideas about the ones I have been playing. I don’t have anything deep or insightful to say about Stardew Valley or Mini Metro, other than both are really great games and I enjoy them a lot.

I guess a big part of it is that I don’t know what people like to read. If you are reading this, what DO you like to read about? What makes you check this space? I’m honestly curious, because I don’t really know.

1 comment

  1. Huh. This didn’t show up for me until days later. Strange that.

    What I enjoy here is your ability to analyze things very pointedly and, more often than not, stab directly to the heart of a matter. These traits are especially good when your talking about design (either of video or miniatures games) and about player experience with the same medium. They are complimentary viewpoints that you are often able to weave together to create a complete picture of why The Thing is good, how it went wrong, and how it succeeded. I look forward to those type of articles.

    Its also extremely helpful that your amazingly articulate. Not everyone has that going for them.

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