30 Things This Blog is About (#13: Food)

I’m not above a little food porn:

If you haven't had paella, go have some, right now. It's so good.

Food is the human condition in a nutshell. It is crucial sustenance, it is sensual pleasure, it is exquisite regret, it is warm camaraderie, and it is a microcosm of every single day, all on a plate. If you’re me, and I’m having a good day, this is a plate with some rice, shrimp, mussels, fish, calamari, some saffron… anyway, food is great.

I also think that food is worth talking about beyond simply “this is delicious”. Food is a shared experience that helps bond people, sometimes whether or not the food is good.

Food is also, occasionally, ridiculous:

I can only imagine what kind of party this would be.

via Cakewrecks — http://www.cakewrecks.com/

 

This is the broad spectrum of food, and I love it.

30 Things This Blog is About (#12: Technology)

It’s probably clear by now that I’m very interested in the rise of technology. Part of this is being of the right age to have been a part of the meteoric rise of many very notable technological advances– the internet, the ubiquitous cell phone, the video game. Another part is seeing the potential in the future.

When I was little, I would watch Star Trek with my mom and dad, and reveled in the optimistic technology of that show. Now, I have a device not unlike a tricorder that I carry around in my pocket. At one point, I got a brand new video game console so that I could play games like Final Fantasy. I needed a box the size of a shoebox, an external controller, and a TV to plug everything into. Now, I can play Final Fantasy on a device the size of a single eight-and-a-half-by-eleven floppy disk.

Soon, I may be able to have a heads-up display at all times, thanks to Google Glass and similar. I can have continual, up-to-the-minute messaging and information. At the same time, all of these technological advancements come with a massive amount of social upheaval. With the cell phone, business spread from the office to everywhere else. With the smartphone, we need no longer debate facts; access to facts is at our fingertips and the debate can move beyond establishing data. With Google Glass, we may be able to better find and display information about ourselves and each other, saving ourselves time and many awkward social moments.

Any one of these might end in disaster, or have unintended, unwanted side effects, but one way or the other we’ll see what happens. The rise and spread of technology is relentless.

30 Things This Blog is About (#11: Etiquette)

Once upon a time, as cultural mythology goes, etiquette was rigidly defined and a crucial part of many different parts of society. As we’ve expanded and merged, these codified rules of behavior have become less and less strict, owing largely to the impossibility of enforcing them. We have a world in which there are too many groups with too many different codes of behavior to possibly have an overarching system for all of them.

Instead we have reorganized, as human beings are wont to do, into smaller groups. These groups, often digital “tribes”, each have their own codes of behavior and ethical standards. The effect of this is widespread, subtle, and curious. In a bygone age, a person would identify by their chosen group and largely adhere to that group’s standards for behavior– this concept was so well entrenched that quite a bit of popular fiction arose from the concept of someone somehow managing to pass themselves off as a class or member of a group unlike their own.

Now, stories like that seem quaint, as we are all members of many groups, and constantly shift and alter our behavior to meet the codes of etiquette for each group. Even this is not terribly new (last few hundred years or so)– what is new is the rise of technology, with it becomes much easier to track a person’s behavior in various situation. From celebrity scandals to public shaming to internet vigilantism, our society regularly exposes people who (gasp!) behave differently in different situations. Despite the fact that we all do this to some extent in our daily lives, we still cling to the idea of the single ideal persona, a relic of the past (if it can even be said that people adopted singular personas at any point in history).

We all wear masks, we have a collection of them, yet we fascinate ourselves by calling attention to the masks worn by others.

30 Things This Blog is About (#10: Linguistics and Definitions)

I love words. Perhaps more accurately, I love communication and words are the simplest form of it. The English language is incredibly malleable, and yet we still have concepts for which there are no words. A few examples, from a link I love:

https://www.behance.net/gallery/9633585/Found-In-Translation

Language and words shape thought; when there isn’t a word for something, people have a hard time talking about it. This is important, because it becomes difficult to communicate concepts like this one, from Japanese:

I'm not sure that branch could hold them, honestly.

Anjana Iyer – Found in Translation

 

With great enough need, we fill these gaps with new words, but until the words exist, the concepts are difficult to communicate. So many problems are a result of miscommunication, often because the right words don’t exist to properly communicate. Furthermore, as the internet’s reach gets wider and wider, entire concepts that previously weren’t well-defined are being introduced to one another.

In the meantime, we create new words constantly, sometimes generating new concepts simply because now a word exists to define it. With newly-minted words like “hangry” or “smad”, we gain a better understanding of ourselves– how our hunger affects our emotional state, or how we become angry at the state of affairs that creates events that make us sad. Following this linguistic flow and tracing the underlying roots can help us become better at communicating effectively.

30 Things This Blog is About (#9: Games Academia)

For all of my excitement about working in the games industry, it’s important to me that I don’t forget where I came from. My education was in Comparative Media Studies, where I focused on video games. There, I got my taste of video game academia, where the focus is more on the potential of games and the various lofty goals they can achieve than the actual details of creation.

Having been on both sides, I find the animosity between games academia and professional video game development equal parts compelling and concerning. The cultural intuition that underlies game development is largely unknown or misunderstood in games academia, making it difficult to turn the theories and potential into solid, real games. Similarly, the lofty goals and blue-sky creativity of academia have the capability to breathe fresh air into the industry proper. Working together, these two groups could achieve incredible success.

Unfortunately, the reality is that games academia and professional game development tend to look down on one another, and do very little to meet in the middle. The different sides both feel like they have a more complete picture than the other, and thus have some difficulty benefiting from each other’s work. What I find particularly interesting, though, is that when the two do work together closely (usually from academics getting jobs in the industry), the results are often striking and innovative.

30 Things This Blog is About (#8: The Games Industry)

It is every kid’s dream to make video games for a living, or so I’m frequently told. Like many industries, video game development is far different on the inside than anyone on the outside expects. When I first started working in the games industry, it was a wake-up call for me– a lot of the things I thought were important weren’t, and a lot of the things I prided myself on were eclipsed by everyone around me.

The games industry is an interesting place, a blend of creative, technical, and organizational needs unlike most other industries. It is full of joy, full of bitterness, a place of great hope and pride and a volatile, catastrophe-ridden place all at once. In many ways, it is a great equalizer, where people of many different life experiences come together and work together as equals. In other ways, it is seriously flawed, with certain backgrounds, ethnicities, social statuses, and even genders mostly or entirely unrepresented.

It is an industry of laudable triumphs and embarrassing failures, of dizzying highs and crushing lows. In and among it all, for me, are the stories. Video games are often a storytelling medium, and as such those who create them have many, many stories of their own. The industry is surprisingly small, and a story told over drinks one night at a convention becomes legend when retold five years later in another country.

This is the industry I live in and love, and sometimes find enraging. It’s like a family.

30 Things This Blog is About (#7: Relationships)

People are amazing. I’m lucky to have a lot of good friends of all sorts of backgrounds, and I’m learning constantly from each one of my friends. I have always been the sort of person to focus on and value my relationships with other people; my “tribe” comes above everything else.

I’ve also grown up in a world where my “tribe” can consist of people from almost anywhere in the world, with a vast array of experiences, skills, and personalities. My world is vast, but I (and certainly people older than I am) can still remember a time when it wasn’t, and I’ve had a front-row seat for the massive change in the world.

Where once the only contact you might have with someone a few cities over or in another country was a pen pal, now some of my best, longest-lasting friends are ones who I rarely if ever see face-to-face. More and more, what it means to have a relationship, to be friends with someone, or just to meet someone new has become divorced from the physical world. As humans, we are wired to make our initial judgements about someone based on their appearance, but the Internet frequently denies us that capability. We can meet one another and form bonds without that bias, and the fallout from that is endlessly fascinating to me.

30 Things This Blog is About (#6: Gaming Psychology)

Gaming fascinates me, no surprise there. What I find the most interesting, though, is how it makes people think. For centuries, interactive media has been limited to sports and certain relatively rare forms of verbal storytelling and theatre. What video games have introduced is a new way to entertain ourselves, which requires a new way of thinking. We have long made games out of tasks, and I find it fascinating how games straddle these two core human tendencies– play and storytelling.

On top of this, games themselves leverage the way our brains work in a number of creative ways. When I first got interested in game design, I was convinced that the psychological tricks and behind-the-curtain sleight of hand in games was intentional, and fully thought out by the game’s developers. Once I spent time in the industry, I discovered that this was not necessarily the case, at least not consciously. The psychology of games is a sort of intuition among many developers, rather than an explicit set of goals.

My education taught me to codify these sorts of things, and so it’s interesting to me that this intuition among devs and unspoken expectation among players exist in a sort of ephemeral state, understood but rarely spoken of. As I can, I’m interested in trying to put words and thoughts behind these intuitions, to better structure the ideas that make great games.

30 Things This Blog is About (#5: Infinity: The Game)

Warmachine (and Hordes, its sister game) filled a niche for me among miniatures games, and I developed a love for it. When I moved from Austin and stopped playing it, I eventually found myself at loose ends; I didn’t know anyone locally who played (partly because at the time, the game was preparing for a rules revamp and thus enthusiasm for it had ebbed) but found myself looking for a group.

What I found instead was a different minis game, Infinity, which is a futuristic sci-fi-themed game which was also (at the time) fairly new and just picking up. It’s a game from Spain, and its rulebook contained a whole lot of fiction that I found fascinating– science fiction from a European (specifically, Spanish) perspective. I loved the future world the game created and the diversity of its minis, and wound up getting into it with some of the locals in my area. I found a vastly different game from the Warmachine/Hordes I was familiar with, and the new mechanics along with the fascinating fiction hooked me.

Now, I play both Infinity and Warmachine/Hordes, but they fill different niches in my hobbies. I like the blend of tactics playing both games exposes me to, and it’s been exciting to watch both games evolve over time. If I play anything competitively, it’s miniatures games, and I’ve participated in tournaments for both games quite a bit at this point.

30 Things This Blog is About (#4: Warmachine/Hordes)

When I was in middle school, I and a couple of friends got somewhat into Warhammer 40000, a game of space marines played on a tabletop with dice and rulers. We never really understood the game at any level, and played with some half-understood amalgam of rules. Really, we just liked collecting the miniatures and painting them.

Flash forward ten years, and I found myself in a new city (Austin, TX) having graduated college. I had relatively few friends, knew next to no one in the area, and I met someone who would become a close friend who introduced me to a game that was (at the time) relatively new – Warmachine. It reminded me of the 40k games I’d once played, but the world that was crafted for the game was much more compelling to me. I played it avidly with my friends in Austin, and only stopped when I left for a new city.

I find the game compelling because it’s a game about planning and execution, with enough randomness to keep things interesting. It also is a game that extends beyond the tabletop, where painting and planning play a major role. It offers the deckbuilding concepts that I love in games like Magic without the need to micromanage probabilities to the same extent, which I can do but don’t find terribly compelling.

I’ve recently gotten back into the game, and I find it fun to catch up on everything that’s happened since my lengthy hiatus.