Player Fantasy, Again (or, why I’m level 20 on my Ninja in FFXIV in just a few hours)

Taking a break from the “How I Design” series to talk a bit about today’s FFXIV patch, which introduced the Rogue/Ninja.

I’ve talked about how important player fantasy is before. It’s neat seeing it have an effect on me in action.

Today, the Rogue/Ninja class dropped in FFXIV. I got up about four hours early so I could spend as much of the day as possible (that wasn’t already booked with work) playing it. It’s exciting for me, and it’s been a blast.

In the meantime, my pugilist is stalled out and my lancer is barely level 5. You’d think, looking at my class list, that I just don’t like physical DPS classes. What’s the difference? Let’s rule out some stuff, first.

There’s an argument to be made for the “new” factor, which plays a role, but honestly stuff like the lancer and pugilist are new to me also and I haven’t delved into them.

The ninja’s abilities are pretty standard fare. I have a 1-2 combo, which will presumably become 1-2-3 at some point, much like the paladin I already have and both the lancer and pugilist. This is the bread and butter of my class thus far, and it lacks the buff-stacking dance that I find interesting about the pugilist. I’ve got an additional DoT, just like the monk, and a toggle “poison” stance, that gives me a (relatively boring) 5% damage increase. I’ve got an execute ability, for targets low on health, and a ranged knife throw. As far as bread and butter goes, nothing terribly fancy or even different from what I’ve played already (or could have been playing for months).

The ninja’s secondary, “utility” abilities are slightly different. I have a “dodge next incoming physical attack” button, on a fairly long cooldown, that’s mildly interesting. I have Mug, which is probably the most interesting skill thus far, that causes a mob to yield additional loot if I score a killing blow with it. Interesting, but the health-regen version that lancers get is more useful and gives me the same skill-reward feeling. Stealth makes for some neat quests, but I honestly never cast it outside of the required quest situations; there are no stealth-specific abilities that I’ve seen thus far.

So, why have I spent the entire time playing it, putting it well ahead of extremely similar classes that I could have been playing since launch?

Animations. I love them. Finesse weapons, not a great big spear or blocky fist weapons. The whole roguey aesthetic, from the stances to the ability concepts to the questline. The stuff that the ninja gets to do later, with elemental attacks, I get my mage-assassin!

It’s totally fluff, but it makes a huge difference. A bit of an aside, but it’s striking to me how much of a difference player fantasy makes in giving me something I want to play.

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